Game Phases

The game is round based. A round consists of your own turn and the opponent’s turn (Or the other way around depending on who is the starting player). This will repeat until a player has won. The game is immediately over when one player reaches 30 VP. That player wins. If both player get the same exact amount of VP (and both are equal or above 30) then these things will serve as a tie-breaker:

  1. number of cards in the deck
  2. number of creatures on the playground
  3. amount of crystals in the pool
  4. starting order (second player wins)

Own Turn

The following describes what the active player can or must do each turn. The headings are in the correct phase order.

Draw Phase

The player draws a card from top of his deck. If the player has any cards left in his block slots, they are returned into his hand.

Pass

After the draw step the player may decide to pass. If he does, he skips all the following phases. He can now draw another card OR add one crystal of any color to his crystal pool. Then the turn ends.

Pre-Combat Action Phase

In this phase the player can play any kind of cards by paying the cards cost and receiving the yield. He can also perform an action with a creature. This means he can activate creature abilities or switch creatures (moving the creature from an ATK slot to an RES slot or the other way around). Every creature can perform only one action per turn. Attacking is an action as well. This means, if a creature performs an action in this phase it cannot attack during the combat phase.

Combat Phase

In the combat step the player can attack an opponent creature with one of his creatures. This repeats until all creatures able to attack have attacked or the player decides to end the combat step. In the very first round the combat step is skipped.

Post-Combat Action Phase

Same as Pre-Combat Action Phase Note that creatures which have already performed an action or switched or have attacked this turn cannot perform another action or switch.

Block Slot Step

You can put a Support or Mod card into each block slot now. Those cards are played face down for the opponent.

Opponents Turn

The opponent runs through the same steps as described above. When he perfoms a certain action, the inactive player may play the card in his particular block slot as reaction.

On deploy creature

When the opponent brings a creature onto the battlefield, this block slot can be activated

On creature attack

When one of the opponent creatures attacks, this block slot can be activated.

On support played

When the opponent plays a support card, this block slot can be activated.